| General Targeting: The majority of combat will be conducted using  lasers.  Lasers require a greater  proficiency on the part of the pilot as they can not track a target on their  own.  In situations where a target is  unable to fire at you, you may simply match the speed of the target and fire at  it, unobstructed.  While this is an  ideal situation, it will rarely present itself to you.  This may be because the target is in motion  and capable of returning fire or that there are other hostile craft which  prevent you from leisurely engaging the target.
 You will quite often have to fire on a moving target  while you yourself are moving.  This  will require that you compensate for the movement of the target craft.  To compensate, you have to fire where the  craft will be.  When doing this, you  need to take into account the range between you and your target.  As the range increases, so does the amount  of time required by your lasers to hit your target.  This requires that you fire further in advance of your  target.  When executed properly, a pilot  compensates for both the movement of his target and the range to his target.  This process of tracking the movement of  your target's predicted flight path with your targeting reticule is referred to  as "leading the target".   When you fire on a target in this situation, it is called a deflection  shot. Deflection shots are what will make a pilot  lethal.  The better the pilot is at  making deflection shots, the less data he needs on the movement of his target  to successfully hit his target.  The  less data a pilot needs, the quicker he can neutralize it.  The less time the pilot requires to obtain a  “lock” on his target, the less time the target has to become aware that it is  targeted and take evasive actions.  This  allows the pilot to engage targets quicker and at a greater rate.  Deflection shots  from a skilled pilot offer little to no warning, making them  highly dangerous. Deflection shots are the most difficult shots to  make, as they occur when both the shooting platform and the target are in  motion.  This means that the pilot has  little time to obtain a confirmation of a “solid” lock from his craft’s  targeting computer.  When the pilot is  engaged in split-second deflection shots, the targeting computer will not be  able to assist the pilot.  The pilot  must be able to gauge the angular movement of the target relative to his  craft.  Because the distance and angular  velocity between the target and the firing platform will vary from situation to  situation, there is not a simple method for executing a deflection shot. This manual, will however offer a method which you  can use to practice deflection shots and increase your proficiency at  them.  One method is to fly a combat  skirmish (via the simulator) against an array of unarmed and slow craft such as  freighters.  You can configure the  engagement such that you engage however many targets you wish to.  You will need to set the timer to an amount  that will allow you to get enough experience to make the run beneficial. When you move to engage them, fly erratic maneuvers  or a random flight path which might be reflective of a combat engagement  against other fighters and practice taking shots as the targets enter your  field of view and firing path. Once you feel content with your ability to do the  above, you can create replace the freighters with smaller targets such as  astromech droids.  You would then execute  the practice sortie in the same manner.   When you feel content with this scenario you may want to consider  engaging targets in a minefield.  The  primary objective would be to practice neutralizing the mines.  This allows you practice in making deflection  shots against a target with a small cross-sectional profile as well as a target  which can fire at you, forcing you to fire on the “fly”. .: Chapter 4: Warheads :. |