Introduction Blaster Theory Blasters Slugthrowers Grenades Melee Weapons Other Weapons Course Exam |
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Slugthrowers utilize explosive chemical compounds to propel physical projectiles, or slugs, at high velocity and were the basis for the design of the first blasters long ago. Unlike blaster bolts which not only dissipate after reaching maximum range, but do not drop in height while in flight, slugs can continue past their maximum range, but begin dropping immediately after leaving the slugthrower barrel. The science of projectile flight like slugs and artillery shells is known as ballistics and is covered in great detail in the Artillery Course. Disadvantages of slugthrowers include:
Despite these drawbacks, slugthrowers can offer significant advantages over blasters:
The above table gives the four rates of slugthrower fire, how many shots are expended with each pull of the trigger, and common slugthrowers these modes are available on. Note that single-shot black powder weapons are the most primitive of slugthrowers and require reloading after every shot, while semi-automatic slugthowers possess a limited internal magazine. Slugthrowers can be loaded with a variety of ammunition types, depending on the desired effect and nature of the target. Different types of rounds may be mixed in a single magazine. This is common with bounty hunters who may load several mercy rounds, followed by standard or armor piercing rounds for a more lethal response.
COMMON SLUGTHROWERS:
Black Powder Pistols are the most primitive
type of slugthrower. Rather than relying on an internal
magazine, each shot must be loaded from the muzzle. The
primitive chemical propellant, black powder, is first inserted and
compacted, followed by the slug projectile. With this method
a skilled operator can fire two rounds per minute at an effective
range of 20 meters. Considered antiques by most of the
galaxy, these weapons are only encountered in private collections
and the most backwater worlds.
The Tusken Cycler is the standard ranged
weapon of the Tusken Raiders on Tatooine. Modified to fire a
larger projectile than standard slugthrowers of this type, the
weapon is accurate to 200 meters but has a slow rate of
fire. This is because each round must be loaded from the
internal magazine, fired, and then ejected by hand via a
bolt-action device which grips the slug inside the weapon.
Morellian Enforcers use this semi-automatic pistol,
also called the Enforcer, to bring justice to their
primitive lawless realm. An internal magazine holds 8 shots
and the pistol is accurate to 50 meters. The Enforcer
requires special training due to the immense recoil created by the
large slug loads. It is common for the weapon to literally
fly out of a trainee's hands, making subsequent shots
impossible. While difficult to handle, the Enforcer is
capable of penetrating modern Stormtrooper armor. Caution is
advised when engaging hostiles equipped with this potent weapon.
Wookiee Slugthrowers are commonly encountered
on the arboreal world of Kashyyyk. These semi-automatic
rifles generate heavy recoil and require great strength to fire
accurately. Each handcrafted weapon fires massive slugs
capable of penetrating modern armor from at least 200 meters.
Assault Slugthrowers fire a smaller cartridge
than traditional slugthrower rifles, but have a detachable
external magazine for rapid reloads, and selective firing
rates. Most weapons in this class can fire in semi-automatic
or fully automatic modes, with a few capable of burst fire.
Assault slugthrowers are effective to 100 meters (up to 300 with
enhanced optics) and can carry 50 rounds of ammunition.
The Verpine Shattergun, developed by the insectoid
Verpine species, is silent, has outstanding range, and is very
accurate. It operates by magnetically accelerating an inert
slug to hypersonic velocities, which shatters the target upon
impact, hence the weapon's name. The gun is commonly favored
by assassins and others who wish to maintain a low profile while
dealing out massive amounts of damage. The internal magazine
holds 8 slugs, and the effective range is 200 meters.
The Imperial Heavy Repeater is a portable
fully automatic weapon firing light metallic bolts similar to the
more primitive slugthrowers mentioned earlier. It uses
magnetic acceleration to propel its ammunition, instead of the
chemical compounds found in slugthrowers. Commonly used for
suppression fire due to the high firing rate of 750 bolts per
minute. Effective range is 600 meters. Internal
magazine capacity is 100 bolts but the Heavy Repeater can also be
belt-fed from an ammunition storage backpack capable of holding
4000 bolts. Issued to Imperial troops for crowd control and
in environments hostile to blaster technology. The bolts are
expelled at extremely high velocity, inflicting major damage
despite their low mass. Sustained fire from this weapon will
puncture modern armor. The Heavy Repeater is also equipped
with a concussion grenade launcher with a range of 400 meters.
The Verpine Sniper Rifle uses railgun
technology similar to the Shattergun to magnetically accelerate a
kinetic projectile to hypersonic velocity. The projectile is
inert as the force of impact alone is enough to shred modern
armor. This weapon is silent, has no recoil, and is utterly
lethal. The internal magazine holds 20 rounds. Maximum
range is 800 meters.
The Korikar DH-112 Sniper Rifle is the pinnacle of modern sniper technology. Utilizing more acceleration coils and a larger bolt than the Heavy Repeater, it accelerates projectiles up to 7 times the speed of sound. At that velocity, the bolt shreds all modern personal armor and also inflicts moderate damage on vehicles. Only Walker armor is strong enough to resist this devastating weapon. The detachable magazine holds 10 bolts of two varieties:
Maximum effective range is 3000 meters. Shots at this
range require complex ballistics calculations, performed by the
on-board ballistics computer in the weapon's sight. This
links to a Sniper Stormtrooper's helmet visor, providing instant
target and ballistics data. These rifles are employed
exclusively by the Emperor's Hammer. Hammer's Fist snipers
have standing orders to destroy their DH-112 via the onboard self
destruct charge rather than allow its advanced technology to fall
into enemy hands.
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